Realistic Gameplay PES 2010 (Without a heavy ball, with adequate refereeing)

That's what changed v10.1.0:
- Increase the number of fouls & refereeing.
- Office bots a little manual.
- Removed game in one touch.
- Understated inhuman pressure.
- The ball is jumping across the field, it is no longer a billiard ball.
- Receiving more realistic.
- Control and development of the attack not only through the flanks.
- More plastic struggle
- Ability to give good transmission in the cut.
- Improved feint for weak players.
- Any changes made with reasonable skill aisles and do not violate the tactics sliders.
Added to v10.1.1:
- Connections extreme defenders and wingers slightly improved.
- Long-distance transmission of more dangerous.
- Improved attacks have a PC, now they will cause more strikes if I will come out of the shock position to delay it will be less than previously.
- Attacking removed "delay", or minimized to a minimum.
- Featured sliders compactness and supporting player in a real situation.
- GK in the position of defence, in theory should prevent unnecessary exits from the gate.
Added to v10.1.3:
- Underestimated the acceleration ... slightly
- Improved dribbling
- Improved jumping
- Changed the sliders Defensive Line, Player Support
Added to v10.1.5:
- adequate refereeing
- all playyers holding possitions

You must play at least 3 matches. During the adaptation to the system teamvision UF gameplay can be distorted.



New TEST version OF ZhekoN v.10.1.5 for Konami Default 1.0
http://files.wyw.ru/wyw_file?id=4172967


My BIG THANKS - W!ld@

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